As mentioned in my introductory post, players don’t like it when you shoot at their MTUs. Who would have thought. Their dissatisfaction can quickly turn to anger, which can be exploited. Angry people tend to make bad decisions, and in this case, a desire for revenge.
But first, allow me to quickly explain how some game mechanics work:
- When you shoot at an MTU or loot another player’s wreck/container, you get a suspect timer
- Suspect timers last 15 minutes, give you a flashy yellow skull icon, and allow other players to shoot at you (Even in high sec)
- Once fired upon, a limited engagement timer begins. This allows both pilots to fire at each other with no consequences for 5 minutes.
- The limited engagement timer will only tick down once both pilots de-aggress each other
This means that if you shoot at a player with a suspect timer, he can shoot back with no penalty. So, shooting at a suspect is essentially the same as accepting a duel with them.
With that explained, I’ll now share a story of a very angry player who made a very bad decision.
I was running my current setup of one scanning pilot (a low skilled alt account), and one dps pilot (my main), for hunting down MTUs. I found a system with multiple MTUs deployed, and was excited for the opportunity. I began shooting at one MTU, while my alt sat at the other MTU as a warp-in point. As the first MTU was getting low on HP, an Orca pilot landed on the second MTU. This player was the owner of both MTUs.
Playing dumb, I tried to buy time to ensure the first MTU would die without any issues. After it went down, the pilot seemed somewhat upset.
Wanting to exploit this weakness, I warped my main to my scanning alt to see if he would take the bait. At this point, he made the very bad, no good, extremely unfavorable decision of shooting at me.
I was flying a Nergal, the triglavian assault frigate. I expect my targets to have approximately 700-800 EHP per second healing, so I need to do 800 damage per second, or higher. The Nergal can achieve that with decent skills, implants, boosters, and time (I will explain the fit in a later post). Oh, and this Orca had under 200 EHP/s tank.
The only chance the Orca seemed to have was to kill me with his drones. After I shot down several waves of his drones, he decided it was a better idea to try to shoot down my drones, then move on to me. We both continually recalled our drones to save them, and resulted in somewhat of a stalemate. At the same time, my entropic disintegrator had spooled up to full damage output. His tank was failing, and it was only a matter of time until his ship went boom.
The local chatter that resulted was an experience. Here it is in full:
There were moments where I did legitimately feel sorry for doing this to him, but that faded immediately upon seeing what was in his ship. He had been carrying fully fitted ships, almost a dozen containers, and had used his Orca as a mobile station. I presume he was carrying almost everything he owned. In total, he lost approximately 2.2 billion isk of assets.
The golden rule of eve online had not been followed: Do not fly what you cannot afford to lose.
With some help, all of the loot and fitted ships were moved to a far safer location.